Toxic Parents Simulator VR
2024 · VR, Game · VR game
A time-based VR simulation of a ‘toxic household’, racing morning tasks as the parents grow more abusive.
About
Toxic Parents Simulator is a time-based simulation that uses VR to offer players a strong immersive and interactive experience. By situating them in a ‘toxic household’ where the player needs to complete their morning tasks on time, while dealing with the toxic parents who get progressively more abusive as time passes. The creation of Toxic Parents Simulator is driven by my own experience growing up in such a family, however, it turns serious topics and personal trauma into a gamified experience with a tone of dark humour inspired by the satirical backdrop in Job Simulator. This game calls for care and awareness for domestic violence, and potentially be used in an awareness raising education setting for toxic parents themselves.
Developed for meta quest platform using Unity (XR Interaction Toolkit), the game is designed with diegetic UIs and high affordance, VR specific interactions that replicates what one does in real life, such as eating food and opening drawers. Each task comes with its unique challenge and interactions, we aim to deliver an intuitive and engaging playing experience.
over 200 downloads
Design Roadmap
When first entering the game, the player will see a complete dark screen with the mother’s voice playing, asking the player to wake up and catch the school bus by 7AM. This sets the context of the game, that the player is a student with difficult parent(s), tasked to leave the house for school in one hour. Once the sound finished playing, a hint text is displayed, asking the player to press A to wake up, which transitions to Scene 2, the main game. Once the player enter scene 2, they'll find themselves in bed, with a phone ringing and vibrating (animation) on the bedside table. Player should be able to intuitively grab the phone to stop the ring, and a world-space UI to do list with checkboxes will float above the phone while it's being grabbed, , it’s an analogue list which the player can scroll and mark the tasks as complete if they wish. The player will also be able to press A to spawn the phone to their hands. This design reinforces the game objective, helps the player keep track of what they're doing. Time also plays an important role in this game, in the scene there are 2 analogue clocks to remind the player of the time. Mom's anger level goes up every 20 minutes, this is indicated by the number of fire sprites floating above her head, her animation and voice-lines also changes according to her mood, this gives the player a sense of urgency. Win/lose is decided by whether the player complete the tasks on time. Either way there will be a pop up window with educational debriefing text, with the option for player to restart. And if the player attempts to leave the house before task completion, mom will stop them angrily.
UI & UX
diagetic UI and anti-cheat
Conflict scene & Face Cap Performaces
player gets scolded when they show the failed exam paper to their parents.
- Role — Lead game designer, developer, animator, script writer, project manager
- Tools — unity, vr, facial cap