sometimes i wish i were an alien

2022 · Game · game

a game about wandering in a land that rejects you.

Game Play

Guided by the butterflies, the player will control the ghost (protagonist) to explore the game world through the 9 rooms that are subtly grouped by themes such as freedom, home, alienation and borders, presented in different graphic styles, visual effects and map shapes according to themes. Dialogues centring around those topics are also trigged in expected and unexpected ways, with varying trigger mechanisms in different rooms. The rooms of different themes are weaved together, distinguishable yet interconnected like a web, the non-linear narrative allows the players a level of freedom with various ways of exploring the map. In a way, this is a representation of my daily anxiety, as I oscillate between thoughts of ending myself, looking for a home or security, and questioning what borders and freedom mean to my body, etc. The connected rooms also reflect the entangled nature of these themes and their mutual influence. According to user testing, it takes from 15 to 30 minutes to explore all the rooms in the game.

  • Role — solo dev

strawberrycongee — Jade (strawberrycongee) is a London based experimental game maker and creative technologist who works at the intersection of engineering, design and research with a focus on play and curiosity.