Residency — strawberrycongee
Jade (strawberrycongee) is a London based experimental game maker and creative technologist who works at the intersection of engineering, design and research with a focus on play and curiosity. From LEGO SMART Bricks and ML models to game engines and cultural archives, I turn seeds of ideas into tangible, playful things through tech.
At the Creative Play Lab she build prototypes as playable questions across code, synthesizers, electronics, 3D printing and material explorations, created dozens of play prototypes for kids age 6-12. Alongside this, her creative tech practice engineers vibes and statements through arthouse games (PC, web, VR/AR), interactive installations (Arduino, Raspberry pi), and creative applications of ML/AI, with institutions including the V&A, Tate and Anthropic.
Her game practice asks what video games could be. Using worldbuilding and interactive systems of play, she reconstructs the structures that shape our society and everyday life in order to interrogate the larger systems that construct our realities. Through an atmospheric art style, her work explores the affective dimensions of weirdness, alienation and oddity, seeking to invoke reflective, attentive and introspective experiences for its audiences.
Her games and artworks have been shown in 4 countries, monimated by A MAZE. / Berlin, the Leftfield Collection (EGX) and FIVARS.
Find the edges of a system, push past them, and bring something back that changes how people think about what's possible.
Capabilities
- Creative Technology + Play — R&D and playable prototypes at LEGO's Creative Play Lab — code, synths, electronics, 3D printing
- Game Design + Development — design and develop narrative and systems for PC, web, and VR/AR games
- Machine Learning & AI — LLM workflows, Stable Diffusion / IP-Adapter, self-trained next-frame-prediction (pix2pixHD), ComfyUI
- Physical Computing — alt-controllers, sensors, microcontrollers, alt-controllers, and hardware hacks (incl. a 1990s knitting machine)
- 3D & Real-time — Modeling and Animation, Blender & Maya, Substance Painter, procedural animation
Residency work
2026 · Residency, Game · experimental arthouse game
Roightmove is a satirical parody of housing crisis, presented as a pseudo-online property viewing experience. Developed during a 2-month V&A PORTAL residency, it explores how AI and photogrammetry can be used to transform the V&A's archival collections into immersive, critical narratives.
Exhibited during the Performance Festival, 25–26 April 2026, at the V&A.
About
Roightmove is a satirical parody of the UK housing crisis, presented as a pseudo-online property viewing experience. Developed during a 2-month V&A PORTAL residency, it explores how AI and photogrammetry can be used to transform the V&A's archival collections into immersive, critical narratives.
Exhibited during the Performance Festival at the Digital Design Weekend, 25–26 April 2026, at the V&A.
Image-to-3D AI Pipeline for Digital Preservation
For assets that are not accessible in the physical collection, I turn them into 3D assets by building image-to-3d workflow using Trellis 2 in ComfyUI that runs locally on my machine.
- Role — solo, design, development, AI workflow building
- Tools — Unity, WebGL, Maya, Blender, Maya, ComfyUI, Trellis2
- Part of — V&A PORTAL residency
2025 · Machinima, Residency, AI/ML · video installation
An AI-powered automated theatre where the Tate's collection endlessly performs itself. Driven by an LLM (Claude API) within a synthetic Unity theatre set, the character's scripts are dynamically drawn from Tate artworks that interrogate performed identity and selfhood.
Exhibited in April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency, a collaborative residency where artists and researchers worked alongside coders and curators, with a focus on AI, art and storytelling. .
About
What happens if an AI is trapped in a loop of introspective monologue? This video installation turns the Tate's collection into an automated theatre endlessly performing itself. Driven by an LLM (Claude API) within a synthetic Unity theatre set, the character's scripts are dynamically drawn from Tate artworks that interrogate performed identity and selfhood.
Ming Wong's Life of Imitation (2009) sits at the centre: a work about performed identity that mirrors the uncanny position of an AI performing orchestrated selves.
Exhibited April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency.
Tate Modern Showcase
Exhibited April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency.
- Role — solo, research, design, development
- Tools — Unity, Claude API
- Shown at — Tate Modern
Thin_Air Residency
2023 · Installation, Residency · residency / AV installations
Developed filters and mini-games for camera-based interactive audio-visual installations as an artist in residence at the Beams, London, in collaboration with UCLA Conditional Studio and fellow Goldsmiths artists.
about
As an artist in residence at the Beams, London, in collaboration with UCLA Conditional Studio and fellow Goldsmiths artists, I developed filters and mini-games for camera-based interactive audio-visual installations (OpenGL, Processing).
- Role — Thin_Air artist in residence @ the Beams, London
- Tools — OpenGL, processing
- Shown at — the Beams, London, March - June 2023
2025 · Residency, Game, AI/ML · installation
An RPG that playfully reimagines the lost Guernsey language and magic archive through an LLM.
about
Reimagining the lost Guernsey magic archive through machine learning — made during the Tate × Anthropic residency.
- Role — artist in residence, Game designer + developer
- Tools — Unity, Aesprite, Claude API
- Part of — Tate × Anthropic Tech, Tea + Exchange Residency.
Recognition
- Festival Nomination — Manifest Your Dream Job Sleep Meditation — Most Amazing Award @ A MAZE. Berlin — 2026
- Shortlist — Manifest Your Dream Job Sleep Meditation — Leftfield Collection (EGX) @ Comic Con London — 2026
- Talk — Counterfeit Games: Anti-game Approaches to Playable Experiences — A MAZE. Berlin — 2026
- Residency — PORTAL Residency — V&A — 2026
- Residency — Tea+ Tech & Exchange Residency — Tate × Anthropic — 2025
- Festival Shortlist — in this world nothing is coming back (VR) — FIVARS, Canada — 2024
- Residency — Thin_Air — the Beams, London — 2023