Residency — strawberrycongee

Jade (strawberrycongee) is a London based experimental game maker and creative technologist who works at the intersection of engineering, design and research with a focus on play and curiosity. From LEGO SMART Bricks and ML models to game engines and cultural archives, I turn seeds of ideas into tangible, playful things through tech.

At the Creative Play Lab she build prototypes as playable questions across code, synthesizers, electronics, 3D printing and material explorations, created dozens of play prototypes for kids age 6-12. Alongside this, her creative tech practice engineers vibes and statements through arthouse games (PC, web, VR/AR), interactive installations (Arduino, Raspberry pi), and creative applications of ML/AI, with institutions including the V&A, Tate and Anthropic.

Her game practice asks what video games could be. Using worldbuilding and interactive systems of play, she reconstructs the structures that shape our society and everyday life in order to interrogate the larger systems that construct our realities. Through an atmospheric art style, her work explores the affective dimensions of weirdness, alienation and oddity, seeking to invoke reflective, attentive and introspective experiences for its audiences.

Her games and artworks have been shown in 4 countries, monimated by A MAZE. / Berlin, the Leftfield Collection (EGX) and FIVARS.

Find the edges of a system, push past them, and bring something back that changes how people think about what's possible.

Capabilities

Residency work

Roightmove

2026 · Residency, Game · experimental arthouse game

Roightmove is a satirical parody of housing crisis, presented as a pseudo-online property viewing experience. Developed during a 2-month V&A PORTAL residency, it explores how AI and photogrammetry can be used to transform the V&A's archival collections into immersive, critical narratives.

Exhibited during the Performance Festival, 25–26 April 2026, at the V&A.

About

Roightmove is a satirical parody of the UK housing crisis, presented as a pseudo-online property viewing experience. Developed during a 2-month V&A PORTAL residency, it explores how AI and photogrammetry can be used to transform the V&A's archival collections into immersive, critical narratives.

Exhibited during the Performance Festival at the Digital Design Weekend, 25–26 April 2026, at the V&A.

Image-to-3D AI Pipeline for Digital Preservation

For assets that are not accessible in the physical collection, I turn them into 3D assets by building image-to-3d workflow using Trellis 2 in ComfyUI that runs locally on my machine.

  • Role — solo, design, development, AI workflow building
  • Tools — Unity, WebGL, Maya, Blender, Maya, ComfyUI, Trellis2
  • Part of — V&A PORTAL residency

Machinima Ex Machina

2025 · Machinima, Residency, AI/ML · video installation

An AI-powered automated theatre where the Tate's collection endlessly performs itself. Driven by an LLM (Claude API) within a synthetic Unity theatre set, the character's scripts are dynamically drawn from Tate artworks that interrogate performed identity and selfhood.

Exhibited in April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency, a collaborative residency where artists and researchers worked alongside coders and curators, with a focus on AI, art and storytelling. .

About

What happens if an AI is trapped in a loop of introspective monologue? This video installation turns the Tate's collection into an automated theatre endlessly performing itself. Driven by an LLM (Claude API) within a synthetic Unity theatre set, the character's scripts are dynamically drawn from Tate artworks that interrogate performed identity and selfhood.

Ming Wong's Life of Imitation (2009) sits at the centre: a work about performed identity that mirrors the uncanny position of an AI performing orchestrated selves.

Exhibited April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency.

Tate Modern Showcase

Exhibited April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency.

  • Role — solo, research, design, development
  • Tools — Unity, Claude API
  • Shown at — Tate Modern

Thin_Air Residency

2023 · Installation, Residency · residency / AV installations

Developed filters and mini-games for camera-based interactive audio-visual installations as an artist in residence at the Beams, London, in collaboration with UCLA Conditional Studio and fellow Goldsmiths artists.

about

As an artist in residence at the Beams, London, in collaboration with UCLA Conditional Studio and fellow Goldsmiths artists, I developed filters and mini-games for camera-based interactive audio-visual installations (OpenGL, Processing).

  • Role — Thin_Air artist in residence @ the Beams, London
  • Tools — OpenGL, processing
  • Shown at — the Beams, London, March - June 2023

what comes with the flow returns with the ebb

2025 · Residency, Game, AI/ML · installation

An RPG that playfully reimagines the lost Guernsey language and magic archive through an LLM.

about

Reimagining the lost Guernsey magic archive through machine learning — made during the Tate × Anthropic residency.

  • Role — artist in residence, Game designer + developer
  • Tools — Unity, Aesprite, Claude API
  • Part of — Tate × Anthropic Tech, Tea + Exchange Residency.

Recognition