AI/ML — strawberrycongee

Jade (strawberrycongee) is a London based experimental game maker and creative technologist who works at the intersection of engineering, design and research with a focus on play and curiosity. From LEGO SMART Bricks and ML models to game engines and cultural archives, I turn seeds of ideas into tangible, playful things through tech.

At the Creative Play Lab she build prototypes as playable questions across code, synthesizers, electronics, 3D printing and material explorations, created dozens of play prototypes for kids age 6-12. Alongside this, her creative tech practice engineers vibes and statements through arthouse games (PC, web, VR/AR), interactive installations (Arduino, Raspberry pi), and creative applications of ML/AI, with institutions including the V&A, Tate and Anthropic.

Her game practice asks what video games could be. Using worldbuilding and interactive systems of play, she reconstructs the structures that shape our society and everyday life in order to interrogate the larger systems that construct our realities. Through an atmospheric art style, her work explores the affective dimensions of weirdness, alienation and oddity, seeking to invoke reflective, attentive and introspective experiences for its audiences.

Her games and artworks have been shown in 4 countries, monimated by A MAZE. / Berlin, the Leftfield Collection (EGX) and FIVARS.

Find the edges of a system, push past them, and bring something back that changes how people think about what's possible.

Capabilities

AI/ML work

Machinima Ex Machina

2025 · Machinima, Residency, AI/ML · video installation

An AI-powered automated theatre where the Tate's collection endlessly performs itself. Driven by an LLM (Claude API) within a synthetic Unity theatre set, the character's scripts are dynamically drawn from Tate artworks that interrogate performed identity and selfhood.

Exhibited in April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency, a collaborative residency where artists and researchers worked alongside coders and curators, with a focus on AI, art and storytelling. .

About

What happens if an AI is trapped in a loop of introspective monologue? This video installation turns the Tate's collection into an automated theatre endlessly performing itself. Driven by an LLM (Claude API) within a synthetic Unity theatre set, the character's scripts are dynamically drawn from Tate artworks that interrogate performed identity and selfhood.

Ming Wong's Life of Imitation (2009) sits at the centre: a work about performed identity that mirrors the uncanny position of an AI performing orchestrated selves.

Exhibited April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency.

Tate Modern Showcase

Exhibited April 2025 at Tate Modern, developed during the Tate × Anthropic Tea+ Tech & Exchange Residency.

  • Role — solo, research, design, development
  • Tools — Unity, Claude API
  • Shown at — Tate Modern

Memories of Memories

2025 · Experimental, AI/ML

Moving Images generated with next-frame-prediction models that I fine-tuned.

  • Tool — Pix2pixHD, python

what comes with the flow returns with the ebb

2025 · Residency, Game, AI/ML · installation

An RPG that playfully reimagines the lost Guernsey language and magic archive through an LLM.

about

Reimagining the lost Guernsey magic archive through machine learning — made during the Tate × Anthropic residency.

  • Role — artist in residence, Game designer + developer
  • Tools — Unity, Aesprite, Claude API
  • Part of — Tate × Anthropic Tech, Tea + Exchange Residency.

Recognition